Hard Mode Rework and Gold QoL!


Hello Riftanians!

Today I am here with a big rework to how Hard Mode works, as I felt it was just a gold sink for gold that is quite hard to get early game!

Here is what Hard Mode used to be:

- 50% Mana and HP healed at Inns
- Inns don't heal Burn Bleed Poison Petrification Toxic and a few other Debuffs
- Only can save at Inns

Here is the new Hard Mode:

Enemies:

- 15% Increased Item Drop Rate
- 30% Increased Gold Rate
- 50% Increased Rift Materia Rate

- 30% Less EXP
- +6% higher Critical Hit chance and Evasion Rate
- +5% SE Regeneration per turn
- +5% Blind and/or Confuse chance per hit!

Inns:

- Heal full HP and Mana
- Don't heal Burn Bleed Poison Petrification Toxic and a few other Debuffs
- Can only save inside Inns!

Now after that amazing QoL that I think is healthier for the game, on to the other updates!

QoL Changes:

- Rift's Vertex Rifthaven Inn now has a Training Arena that provides 100-250 gold on the fights depending on the option you choose!

- Blacksmith prices lowered for most of the gear found in Rifthaven's Blacksmith shop, the other Blacksmiths also have these weapons and armors!

- Gold formula changed to provide less gold but still good amounts, wanted to fix higher level scaling of the gold formula if you kill low level monsters for example

Bug Fix:

Fixed W key firing a common event that skips paying for Bernard's unlock slot!

I hope everyone is enjoying the game and feel free to message me in the Rift Walker community pages on Steam, or you can always comment on one of the Rift Walker Posts here, thanks for your support!

Files

riftania-win.zip 1.4 GB
Version 68 Dec 09, 2023

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