8/13/2024
Hello Riftanians!
Today I have brought some fixes today that I found while enjoying the game myself!
For one main thing, I overlooked a main thing in the story:
Zeke is a Son of Seldarine now, so he is an Elf, so now Zeke has Elf ears!
Okay now with the actual things I updated:
Werewolves:
- Silver Immunity works as intended (Attack registers as a normal attack during Full Moon and Blood Moon)
- Fixed Ancestral Gaze to only work on Werewolf allies
- Lascerating Claws added at Werewolf level 12, slightly weaker then Dual Claws, but has 80% chance to add Anti Healing to enemy which lowers the healing given to them by 30%!
- Changed Lunar Gaze description to allies instead of Werewolves
- Predator's Aura was not working as intended but now the enemies lower 25% Atk and Dex!
NOTE: There is still some room for more Werewolf moves as there is only about 15 or so and I would maybe like 3-5 more, if anyone can come up with any interesting Ideas I can try to implement them the best I can!
Other Fixes:
- Fixed Kal Teht Arena entrance, was not working so I moved it one spot lower between the guards and it now can be entered!
- Changed all of the battle cut-ins for Zeke to account for his new ears!
- Changed 1 line of dialogue in the first house you start in in Rifthaven
- Added Recruitment Guild Caskets and Cloakery Caskets to Werewolf Hunters and Huntresses!
- Fixed Levitate not appearing at level 13 Mage
- Fixed the Rift Stone changing sprites when interacting with it
- added Elf ears to Zeke!
- Removed 2 references of Rift Walker very early on in the game (oops)
- Changed HP and MP regeneration animations across the states that have that animation
Files
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Riftania
Medieval RPG that takes place in the Realm of Riftania! You must obtain the 3 Demon Keys and stop the Dark Lord!
Status | Released |
Author | Rift Haven |
Genre | Adventure, Action, Fighting, Role Playing |
Tags | 2D, dayandnight, Exploration, Medieval, RPG Maker, Turn-Based Combat |
Languages | English |
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