Rift Walker Final Build
Welcome Riftanians, it's been a long time!
I apologize for the long wait, I have been updating the game a lot but also have been doing irl things!
This is generally going to be the most final build unless if theres bugs or little easter eggs I want to add like bonus tracks etc..
So let's get into this very long changelog of events!
ADDED A FREE Downloadable version of the game's soundtrack :D Thank you for your support!
NOTE: I NOTICED STARTING A NEW VERSION THAT THE GAME IS INSANELY FAST! This is because I have a 144 HZ Monitor! IF you game is running fast, enable "FPS OPTION SYNC" in the options menu! THANK YOU!
Changelog:
CHANGES TO EXISTING THINGS:
Changed the entire Achievement Menu with the massive help of ShadowDragon!
LINK TO HIS RPG MAKER FORUMS: https://forums.rpgmakerweb.com/index.php?members/shadowdragon.130321/
THANK YOU SO MUCH! IT LOOKS AMAZING!
Changed the entire in game font! This might cause anything I typed in full CAPS to clip off into the void of the text box, that is what I'm currently searching through the game to fix other than New Game + testing (:
Re-ordered a ton of the inventory to account for new foods and potions (:
Added a debuff to the Rift Stone, the key item you obtain at the beginning of the game, as a cost of being able to be the Rift Walker (:
DEBUFF: All enemies globally deal 25% more Darkness Damage!
Added a expansion to the Thieves Guild! You can now fight Ratman Deky after going through a non dangerous maze!
Added a Boss Gallery to the Rift Walker's Shack!
Changed the exterior and interior of quite a few buildings in Rifthaven, Pale Outpost, and Frost Edge!
Added a Dark Cult somewhere in the Palein Continent (:
Added a NPC into Thyserift that trains Zeke to learn Cursed Flame Slash, and can teach Cursed Light Beam and the categories for Cursed Light!
Added a NPC that trades Asylum Upgrade Parchments for Otherworldly Maniac Keys!
Added a funny NPC to Cradalios Capitol, Evergreene that will give Zeke a nasty Plague in exchange for a random Loot Package or crate!
Added a NPC into Windstead to point the player in the right direction!
Added 2 Quests into Future Cradalios, these were already in the area but not as Quests in the Quest Log!
Added a Bank and Recruitment Guild to all the future towns! Except Pale Fort!
Added a Cloakery, Jewelery Shop, General Store, and Bar to Cradalios Capitol, Evergreene!
Added a Teleport to the end of Seldarine's Castle, and a Inn!
Added a Inn to the Dark Lord's Castle!
Added a Tungsten Scrapper to the Deserted Labs
Changed Unholy Grimoire to give Dark Beam instead of Dark Grasp
Changed Boss Simulator Token Price for Combo Moves from 100 to 80
Added 1/5 Chance for the Boss Casket to drop from the reoccuring Dungeon Bosses (these will not count towards the kill 25 Achievements per boss, nor will it count on the Boss Logs in the Boss Gallery/Outside each dungeon!)
Changed
Squire's Will: 10% SE per turn
Gunslinger's Triggerfinger: 6% SE per turn
Added Blighted Sun T4 Curse, and Scripture of the Maniac to the Loot Table of the Otherworldly Maniac, removed 6 useless rolls and buffed other rolls!
Added Sanguine Bible to the Vampyric Royalty fight! Same effects as the Sanguine Blood Dredger!
NERFED: The basic elemental staffs that you can buy from Pale Outpost magic shop! the base attack is typeless now instead of the element of the spell provided!
NEW ITEMS:
Seldarinian Snakeskin: dropped by Seldarinian Serpents, used to build the Seldarinian Quiver!
Rift Materia Satchel: Use to acquire 1500 Rift Materia for the chosen party member for selected Subclass/Class
Pikari Snapper: Heals 12% HP and provides 10% Defense for 4-5 turns!
Gryphon Steak: Acts as a Dispel Herb, also purges Cursed Burn, Blight, and Toxic! Heals 10% HP!
NEW ACCESSORIES:
Priest's Charm: Worn exclusively by priests, regain 5% SE per turn!
Elder Priest's Charm: Worn exclusively by priests, regain 10% SE per turn!
Seldarinian Quiver: Worn by any class! Regain 12% SE per turn!
NEW FOODS:
There's a new NPC inside the newly revamped Frostedge Inn! She sells the Farmer's Cookbook, a new way to use all of your harvested
herbs and plants! There is 1 new food per each herb!
Aeso Stew: Heals 25% Health
Mana Berry Pie: Restores 25%
Cradallian Medley: Restores 15% HP Mana and SE
Pale Soup: Thaws + 15% HP + 20% Magical Resistance
FrostEdge Delight: Provide 25% Magic Reflection for 4 turns and heal 18% Mana
Setzu Snapper: 36% HP + 20% Physical Res
La'va Cake: +20% Physical and Magical Damage + 1 Attack and 1 Intellect Stack
Thyserift Glazed Steak: +50 SE and + 100 Attack Speed
E'falon Blood Wine: Gives 20% Mana and also activates 5 turns of Life Steal 20%
Elven Surf n Turf: a better Soup? 50% HP Mana SE
CHANGES TO CLASSES/ELEMENTS:
Lowered Vampire Dark Resistance (Player Class) from 50% to 15%
Removed Darkness and Light Absorbtion from Cursed Light enemies!
Changed Cursed Light enemies to these stats:
50% Damage from Light and Darkness
150% Damage from Cursed Light
Changed this in the Types Book as well!
CHANGES TO SKILLS:
AOEs:
I made Area of Effect Moves finally! This means I changed moves that were not AoEs into AoEs that were previously awkward or that
I felt should have been a AoE such as these skills!
Spinning Slash
Mana Scorch
Blight Bomb
Grenade
Double Grenade
Boom Stick!
Darkness Shade (New Move)
Changes to the Weather Skills:
I lowered the damage reduction on the weather Skills because it ended up causing a Thunder Spell for instance to heal a water enemy!
For Dark Dimension and Light Plane:
I took away the sealing of Curses/Prayers from these as it made the end game boss fights impossible!
Cursed Void:
Lowered Darkness and Light Damage Reduction to 30%
Other Changes:
Balanced a lot of other moves in terms of SE and Mana costs!
Changed some skills from Magic to Curse, etc... Example: Scare was a Magic Debuff, now its a Curse Debuff!
NEW SKILLS:
What would an update be without some new moves?
LIGHT:
Light Blast: Shoots a blast of light at an enemy that hits twice! Can Lower Spirit by 10%! 2.5% Chance to Exorcise per hitsplat!
Hero Purge: Slashes twice and inflicts a Light Burn on beings of Darkness! (Zeke Unique Move)
DARKNESS:
Darkness Shade: An AoE attack of Darkness that can lower Defense by 10%!
Decay: A nasty debuff that has a 80% Chance to lower target Magical Damage Resistance and Physical Damage Resistance by 35% for 5 turns!
Dark Weights: Lowers Magic Evasion and Physical Evasion Rate by 40%, Lowers Attack Speed by 75!
CURSED LIGHT:
Cursed Fire Strike: A Cursed Light attack that ignores 25% of the enemies Spirit, 10% Chance to inflict Cursed Burn per hitsplat!
BLIGHT:
Blighted Claws: Claw attack but with 30% Chance to cause Blight per hitsplat!
SKILLS:
Calm Strikes: Hits virtually nothing 3 times in order to gain SE quickly!
SQUIRE:
LEVEL 50 CLASS MOVE:
Divine Divide: AoE: Jump into enemy lines and divide all enemies defense that are hit by 50%! Increase User's Defense by 50%!
LEVEL 75 CLASS MOVE:
Lost Ways: Squire Throws away all Defensive knowledge and focuses on Attack for 5 turns! Regain 25 of the SE!
FIXES:
Fixed an ungodly amount of bugs in the Future Cradalios Area!
Fixed Antagonizer Moves not showing up whatsoever, they should all show up under Antagonization Category now (:
Fixed a bunch of skills not showing up in general!
Fixed a bunch of drops showing up wrong primarily in the Greater Augmentations Bag
Fixed Maniac and Deranged Surgeon Drop Tables having very useless drops for the areas they were in!
Tried to make Darkness more lethal with the new Rift Stone debuff, Darkness was hitting very for some reason so I am seeing how that works for now!
Fixed the Vampire Blood Claw moves not showing up with the claw animations
ACTIVE BUGS:
THE ACHIEVEMENT LOG:
The first time you enter the page all the achievements of that category will be RED! just scroll down 1 or exit and re enter and it will be fixed! I am trying to work with people to get this fixed permanently without needing to scroll!
(This should finally be fixed! Let me know if theres performance issues!)
ENEMY NAMES:
So far it overlaps with the HP amount of the enemy! I lowered the text font of the Enemy names to hopefully see if this works out well in the long run!
BEAST BOOK:
NOTE: SOME of the Beast Book Entries that are "???????" Are for some reason not supposed to be there, it's only a handful of them like about 5-10! I'm still actively working on trying to fix this!
Files
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Riftania
Medieval RPG that takes place in the Realm of Riftania! You must obtain the 3 Demon Keys and stop the Dark Lord!
Status | Released |
Author | Rift Haven |
Genre | Adventure, Action, Fighting, Role Playing |
Tags | 2D, dayandnight, Exploration, Medieval, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Crop Visual Bug Fix and Other Fixes 9/19/202465 days ago
- Travelling Merchant Fix + Rift Materia Tweaks 9/6/202478 days ago
- Casket Drops Fix 8/29/202486 days ago
- Subclasses Finishiing Up/Recruitment Guild Revamp/Mining Update V2 8/27/202488 days ago
- Smelting Bars update + Quality of Life tweaks! 8/15/2024Aug 15, 2024
- Game Breaking Bug Fixes 8/14/2024Aug 14, 2024
- 8/13/2024Aug 14, 2024
- Riftania Updates 8/12/2024Aug 12, 2024
- Riftania Name Change 8/12/2024Aug 12, 2024
- Bad Luck Mitigation 6/11/2024Jun 11, 2024
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