More Icons and Small Update
Hello Rift Walkers!
I have a update today with more Icons! Still figuring out how I want to do the Armor Weapon Item and Jewellery Icons but I have a slight prototype of just tinting the backgrounds different per type, I may change later though!
I also added a new video to my Youtube channel that explains the types!
This is pretty much the same information as the Types Book I added in game!
The Weaknesses are the Weaknesses of the enemies of that element, and the strengths are what a move of said element does to another
Here's everything I've added:
Added in a new consumable: Burn Balm, removes Burning and adds Burn Immunity for 3 turns
Added Burn Balm into a few shops and fire enemy drops
Added Bleed Immunity to Bandages for 3 turns after use!
Added new Icons for the basic weapon armor and robe icons
Added a few new state icons in!
Added the 5th and final rival fights, and completion of the quest that goes with the final one! (Quest not in Quest Log yet)
Added antipoison and burn balm into shops around the game.
notes:
- Slowly going to be changing a few animations
- Going to be constantly changing Icons
With the changes of the Bestiary, I now have room for 300 more enemies into the game if there should ever be a need! I pretty much am done with enemies unless I find a niche use to add a new one in!
Thank you for reading this Changelog!
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Riftania
Medieval RPG that takes place in the Realm of Riftania! You must obtain the 3 Demon Keys and stop the Dark Lord!
Status | Released |
Author | Rift Haven |
Genre | Adventure, Action, Fighting, Role Playing |
Tags | 2D, dayandnight, Exploration, Medieval, RPG Maker, Turn-Based Combat |
Languages | English |
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