Update 2.6: Future Cradalios "Beta"


Hello!

I have been very busy the past few days rapidly fixing bugs and updating existing things inside the game! The main thing I have been working on though is the extra area I have promised which is a future version of Cradalios!
This expands the lands that we know and adds a bigger mass to the West and North. Watch out though, some of the lands have been riddled with the dreaded Blight, so be sure to bring your Blight Powders and Fragments!

I am just going to get to it and list pretty much everything I added or updated to the game in this batch!

Major Changelog:

Rift's Vertex has come down with a Nasty Hex that prevents you from Running anywhere within that Realm, but now you can run anywhere outside of Rift's Vertex! (May have overlooked a few places on accident!)

Added Visible number values to HP Bars!

Fixed a issue where Beatrix was not gaining the move Thaw at level 12!

Added Thawing Stew into the game, Cures Frozen and Slow and heals 5% HP
Added Calming Brew into the game, Cures Confusion and Rage and heals 5% MP
Added Paralysis Herb into the game, Cures Paralysis

Added the Hot Air Balloon, buildable in Cryptopia through a quest that takes place in that region.

Added a Poisonous Cultist enemy in Medieval Cradalios. Also buffed antipoison to add 5 turns of Poison Immunity!

Added the new area, Future Cradalios accessible through the Hot Air Balloon after you beat the final boss, and choose Extended Content through Demon General Boon, you can also access this by simply playing New Game + up to the hot air balloon (I did not build Future Cradalios encounters in New Game + yet)

Added 16 enemies into Future Cradalios (6 of them are base element enemies to make essence available.)

Added functionality to Windstead, Blightburgh, and the Port Town. (Asylum is non functional, Lighthouse and House on the Hill are blocked off for now)

Added the Cult of the Blight Elves hideout, along with the only boss fight available so far in Future Cradalios, the Vampire Lord, which drops a 1 time guaranteed drop of the Elder Bloodlust Charm, he then becomes a random encounter in the overworld of Future Cradalios, and he drops a lower tier version, the Bloodlust Charm at a 1/20 rate.

- Elder Bloodlust: 50% lifesteal for 5 turns Stacks with other Life Stealing weapons im pretty sure
- Elder Bloodlust Charm: 50% lifesteal on chosen weapon indefinetely (may nerf to 35% if this is too broken)
- Bloodlust: 25% lifesteal for 5 turns Stacks with other Life Stealing weapons im pretty sure
- Bloodlust Charm: 25% lifesteal on chosen weapon indefinetely (may nerf to 15% if this is too broken)

Added some new buffs to enemies and charms or scriptures that provide these buffs:
- Poisonous: Shrouds the affected in a toxic cloud that inflicts poison on anyone that hits them (Affected is NOT immune to poison!)
- Trickster: Shrouds the affected in a confusing gas that inflicts Confusion on anyone that hits them (Affected is NOT immune to confusion!)
- Dark Thorns: A forbidden curse that grants the user dark thorns for 5 turns which deflects 15% damage dealt to them back at the attacker.
(Similar to the Icicle mail passive/Blood tethering)

Added a new Blight Spell: Blighted Sun, The first and only forbidden multi target Blight skill!

Finally Added Fairy Dust functionality to the game, you can now use the Cauldron at the Fairy Dust merchant to make new potions!
- Mega, Giant, Perfected potions to be usable on all party members
- All Tonics can be doubled in effect!

(The only issue with the fairy dust at the moment is I forgot the add the Fairy Dust capability to every Cauldron because I was excited to push this build out! The next build will have the function at all Cauldrons and there will also be Cauldrons spread out in Future Cradalios as there is zero there right now.)

Added "The Forge" to the Port Town, here you can exclusively kill things that drop Tungsten and Tungsten scrap, basically a free enemy filter to quickly gain the Tungsten for those cool Tungsten weapons and sorcerer gear! This is costly though: 50,000 gold per entry (Gold should be abundant by the time you get here)

Massively buffed a few rediculously high drop rates
Examples:
- Demon Scythe from 1/250 down to 1/150-1/50 (varies depending on where the demon is in the game)
- Rabbid Bandit's drop Bag of Lesser Augmentations 1/350 down to 1/200 (these are meant to be super rare in the early game but 1/350 is rediculous.



Minor Changelog:

I had to fix the Air Balloon as of the update I posted 10 minutes before this one because Future Cradalios was accessible as soon as you completed the balloon... oops!

Changed the tutorial slime and imp battle to be a real battle scene!

Downsized Future Cradalios and cut off a lot of the North as it felt unaturally big.

Added Cherry of Life to 2-3 enemies in Future Cradalios, 12% HP regen for 3 turns.

Added ancient orbs from a majority of the enemies in the new area, these are currently used to build 3 best in slot weapons that are fully augmentable!

Added "Rations" a new healing ability that heals 20% health with a cooldown of 2, obtainable through the Gunslinger and Assassins skill trees, spread it around to a few enemies as well like the Bandit!

Nerfed the amount of Tungsten needed to create the weapons and armors, from 25 down to 20.

Buffed Future Armor to resist Crippled and Blight!

Fixed some armors that were not correctly implemented (Hats were registering as not a hat as an example)

Added the Blightling Charm as a farmable drop from Blight Elf Cultists! Still obtainable as a 1 time reward for killing the Blood and Blight wolf boss battle for the first time!

Added a new Cursed Flame Bullet pack to Cultist Hysterists!

Buffed Blight Warriors to 1200 hp, lowered magic defense slightly
Added Blight Charm to Blight Warriors and buffed rate of them from Blight Wraiths!

Buffed Blood Siphon to do normal magic damage formula instead of a flat 250 damage.
Nerfed Vampires to have a 200% light vulnerability and a 150% cursed light vulnerability.

Fixed Beatrix to be 10% more resistant to Magic (was accidentally set to 10% more vulnerable)

Added some drops to enemies that had zero drops:
Desert Mummy: Bandages, Paralysis Herb
Jungle Mummy: Bandages, Calming Brew, Antipoison
Celestial Paladin: Lightbringer Scripture

Thank you for taking the time out to read this Changelog! If anyone has any comments, concerns, or ideas please feel free to message me at ZCSully#9186 on discord or just comment on this post!

Files

rift-walker-win.zip 1 GB
Version 7 Feb 14, 2023

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