Final Release 1st half bug fixes


Hello Riftanians!

This is an extension of this post: https://rift-haven.itch.io/rift-walker/devlog/516156/final-release

I am updating this only because it fixes a game breaking bug that has to do with the Recruitment Guild, this will now not allow you to choose the empty slots in the menu, if you do it will tell you there is no party member.

I also fixed a level 15 skill for the Antagonizer, Ailment Swipe, this now properly stacks damage up to 5 ailments!

Changed Status Stab to work like Ailment Swipe as well as have a critical chance % stack per state, this has no limit!

Fixed Revenge Strike and Wound Reversal

Added Wound Exposure as a Passive to Elementalist, took off the 6 states on him that were rotating as it caused major lag!

Fixed some issues that had to do with me misunderstanding terms used in RPG Maker, now the things that make enemies more prone to  ailments work properly, previously they were making the wielder more prone to ailments!

Fixed Burning Fragment functioning as a Charm Slot instead of a Fragment

Fixed a bunch of things that said the old term "TP" into "SE": Special Energy

Fixed E'falon not being enterable due to small bug!

Changed Rift Materia to 20 per kill, level up is somewhere between 100-250

Added Thorn Mail to the recruitment guild caskets, also added Thorn Mail passive to Vampiric Armor

Buffed drop rates on Recruitment Guild Caskets, and Cloakery Caskets
- also added them to more enemies, like Bandits, Rogue Wind Earth Fire and Water enemies, and Rogue Mages, Rogue Priests, and Rogue Guards!


Files

rift-walker-win.zip 1 GB
Version 41 Apr 14, 2023

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