3.1 Achievements, Asylum and Boss Caskets


Hello Everyone!

I am in the process of uploading a test Mac build! I am unsure if it will work but I have a friend that is going to be testing it for me!

This is my last intended update for a while, as this is pretty much the last things I wanted to add to the game! My next stage is bug testing and fixing anything existing in terms of weapon stats and armor! Thank you for putting up with me and all of my updates and posts!

The new updates I bring you are quite a bit:

Achievements - A new system that will award players for doing the various tasks, there are a lot of hidden achievements tied to killing Bosses or progressing the main story!

Boss Caskets: The Bosses now drop a casket every kill instead of rolling the loot on kill! This is for if you want to stack the loots up and open them all at once, also the caskets can be sold for 5000 gold if you have all of the uniques already! I also made different icons for each!

Boss Dungeon weapons and armor scaling - Now boss dungeon uniques (the drops from the bosses not the chests) will scale with the player in terms of always providing around 10% of the users stats on top of the weapon or armor's base stats! I also scaled a lot of the quest boss weapons and armor, if I overlooked any they will be added in the next update.

Added a few new status effects and skills

Soul Siphon, hits enemy for 1/8 of their health and heals the character that inflicted the effect by 1/2 of the damage dealt for 3 turns.
Toxic, poison that gets more potent per turn, remove with Antitoxin! (pretty rare effect except from White Widows and Toxic Cultists)

Skills:
The bigger they are... - Hits enemy that has higher HP for massive damage!
Soul Slash - 15% Chance to inflict Soul Siphon
Soul Siphon - hits all enemies and has 20% chance to inflict Soul Siphon

Added in the last dungeon: The Asylum

Uniques:

Blade of Pestilence - 15% chance to inflict Poison, 10% Chance to inflict Confusion, 5% Chance to inflict Blight
Dagger of Pestilence - 8% Poison, 5% Confusion, 2.5% Blight, can dual wield
Axe-Flail - Can attack multiple times, 17.5% Crit Rate, 10% Bleed chance
Lasceration Rifle - 200% Hit Rate, 15% Bleed

You can use Asylum Upgrade Parchments to upgrade each one up to +2

EDIT: I don't think the Mac version works, so I'm most likely going to take it down!

Files

rift-walker-win.zip 1 GB
Version 30 Mar 03, 2023

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